Languages, Archaeology and Far Cry

Cha Winja warhamas! – We speak Wenja here!

The Far Cry game series is known for its fast cars, big guns and bigger explosions, which is why it was a surprise for many when Ubisoft announced Far Cry: Primal. Set in 10,000 BC, Primal follows the story of Takkar the Wenja trying to reassemble the members of his tribe, taming big cats and mammoths as he goes. Despite the fact that both Takkar and his people are fictional, the creators of Primal used real archaeological research in their game. What makes this game somewhat revolutionary is that none of the voice acting is English, or any other language that most would recognise. In Primal, both the language Takkar speaks, and the languages of his enemies, were developed by Andrew and Brenna Byrd, Assistant Professors of Linguistics at the University of Kentucky, and were derived from the ancient language Proto-Indo-European, or PIE. PIE was spoken around 6000 years ago, (Mallory, 1989, p. 7) and is the fore-runner to most modern European languages, including some which have gone extinct.

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